#ifndef MODEL_H
#define MODEL_H
	#include <Windows.h>
	#include <gl\GL.h>
	#include <gl\GLU.h>
	#include <vector>
	#include "object3d.h"
	
	class Model
	{
		public:
			Model();
			void render();
			void addObject3D(Object3D obj);
			void rotateX(float x);
			void rotateY(float y);
			void rotateZ(float z);
		private:
			std::vector<Object3D> _objects;
			float _xRotation;
			float _yRotation;
			float _zRotation;
	};
#endif